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JG51 Pilot
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About BlackC5

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  1. I'm not gone guys

    Tee Who?
  2. hi

    Hi Psy, come check out IL2 CloD, it is a blast.
  3. BoS Identification Silhouettes!

    Movak37 it is nice to see you but you are out of your mind it is clearly without a doubt (unless you are blind) an F16 right Tee?
  4. BoS Identification Silhouettes!

    could be a 110?
  5. BoS Identification Silhouettes!

    tigermoth right?
  6. so who is flying?

    with Ogg leaving and my absence in the past few months, I find myself out of touch with the squad. I know that it is the time of year when attendance goes down due to RL (and i'm in that boat also), but I would like a show of hands as to who plans to fly squad nights, and also what times dates if any that everyone has available to fly?
  7. A fitting end

    Good luck Ogg, Sorry to miss your last flight, but RL is biting me in the @&&, Currently all of my spare time is spent rebuilding my house and shop and figuring out how to pay for it all.  
  8. Hanging up my H.O.T.A.S.

    sorry to hear this Ogg, it is always fun flying with you
  9. Sunday 01/21/18

    wish i could have been there, I was playing contractor.
  10. My absence of late

    sorry to hear this Racha, let us know if we can help.
  11. so here is my code for the work in progress   include "target.tmh" //program startup int main() {         Configure(&HCougar, MODE_EXCLUDED);     Configure(&T16000, MODE_EXCLUDED);     Configure(&T16000L, MODE_EXCLUDED);     Configure(&LMFD, MODE_EXCLUDED);     Configure(&RMFD, MODE_EXCLUDED);     Configure(&TFRPRudder, MODE_EXCLUDED);     Configure(&TWCSThrottle, MODE_EXCLUDED);     if(Init(&EventHandle)) return 1; // declare the event handler, return on error          //add initialization code here     SetKBRate(32, 50);     SetKBLayout(KB_ENG);     MapKey(&Joystick, S2, F5);     MapKey(&Joystick, H2R, PULSE+RARROW);     MapKey(&Joystick, H2D, PULSE+DARROW);     MapKey(&Joystick, H2L, PULSE+LARROW);     MapKey(&Joystick, H4U, PULSE+UARROW);     MapKey(&Joystick, H3U, PULSE+'x');     MapKey(&Joystick, H3D, PULSE+'z');     MapKey(&Joystick, H3R, CHAIN(DOWN+'z', D(30000), UP+'z')); //30 sec of down flaps (full open)     MapKey(&Joystick, H3L, CHAIN(DOWN+'x', D(30000), UP+'x')); // 30 sec of close flaps (full close)     MapAxis(&Joystick, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);     SetSCurve(&Joystick, JOYX, 0, 0, 0, 0, 0);     MapAxis(&Joystick, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);     SetSCurve(&Joystick, JOYY, 0, 0, 0, 0, 0);     MapKey(&Throttle, SC, F11);     MapKey(&Throttle, BSF, REXEC(0, 400,      "if(Joystick[JOYY] > 350) ActKey(PULSE+KEYON+'t'); if(Joystick[JOYY] < -250) ActKey(PULSE+KEYON+'r');")); //auto trim assigned to "BSF" on the Throttle REXEX exicutes and continues to exicute  this untill BSF is released this checks to see if joystick Y axis is > or < than the 350 or -250 up "t" or down "r" trim      MapKey(&Throttle, MSU, 't');     MapKey(&Throttle, MSD, 'r');     MapKey(&Throttle, MSR, CHAIN(DOWN+'z', D(4000), UP+'z')); //this issues z lower flaps delays for 4000 ms (4sec) and then releases the z key so 4 sec of down flaps     MapKey(&Throttle, CHF, 'a');     MapKey(&Throttle, CHB, 'q');     MapKey(&Throttle, LTB, F6);     MapKey(&Throttle, EACON, CHAIN( PULSE+'f', D(), PULSE+'s', D(), PULSE+'w', D(), DOWN+UARROW, D(), DOWN+RARROW, D(), PULSE+'p', D(), DOWN+'a')); // Chain() execuites ann within the () D() is a delay between actions, pulse+ is a press and release, DOWN+ holds it down untill Aan UP+ is issued, f = fuel, s = sight, W=int light,      MapKey(&Throttle, APENG, CHAIN( PULSE+'i', D(), PULSE+'h')); // i starts engine, h sets the chocks     MapKey(&Throttle, EACOFF, CHAIN( UP+RARROW, D(), UP+UARROW, D(), UP+'a')); // UARROW is my water rad open, RARROW is mt open oil rad this function stops the opening     MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);     SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0);     MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);     SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0);     MapAxis(&Throttle, THR_RIGHT, DX_THROTTLE_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);     SetJCurve(&Throttle, THR_RIGHT, 50, 50);     MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);     SetJCurve(&Throttle, THR_LEFT, 50, 50);     MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);     SetSCurve(&Throttle, THR_FC, 0, 0, 0, 0, 0); } //event handler int EventHandle(int type, alias o, int x) {     DefaultMapping(&o, x);          //add event handling code here }     most of this was created by the GUI that comes with thrustmaster on the second or 3rd page there is a button to show script, if you get a basic working profile then hit the show script you can copy the code to the scrip editor, this is all programmed in C and then compiled you will then have an option to run your compiled code or the script created by the GUI   so far I have a lot working without much coding
  12. after buying these for my rig i started with the 4.5 patch and I'm having a hard time not killing myself  http://www.dell.com/en-us/shop/hotas-warthog-joystick-for-pc/apd/a9168831/gaming http://mfg.simundza.com/order/index so I thought I would work on my joystick to see if I could make my life easier. First thing I learned was that I could put all of the startup crap on 1 switch and 1 push button. on one 3 pos switch I have my fuel open, my sight illum, my interior illum, open oil rad (continues  until i pull the switch to center pos), open water rad (same as Oil), turn prop pitch automation off, run prop pitch up (same as oil). pulling the switch back to the center pos cancels the opening of the oil rad, water rad and running the prop pitch up. on a push button I have engine start and set chocks in. now the start up is flip 1 switch to forward, press the start switch, then when I get back to it I can pull the switch back to center and I'm ready to go. this should help when I'm scrambling to take off with a bomber inbound. I also worked on an auto trim function, I have one 3 way switch setup so that when it is in the forward pos the script looks at my joystick Y pos (raw data from the hall effect sensor), and if the joy stick is in a forward or back position over a set amount the software starts issuing trim up or trim down commands until the back or forward pressure is taken off of the stick, I have it setup to check every 400 ms (0.4 sec) and the dead band is adjustable.  I have tried the auto trim function some and like what I'm seeing so far. this results in more stable dives so that I do not need to fight the trim. the correct trimming on a 109 results in faster airspeed and better turn performance. with this setup I can still override it and add more sooner if I want. but this should keep me close to correct trim at all times. I will be working on a combat flaps function next, this will be a button that when pressed runs flaps out for a specific amount of time and stops along with a function that when pressed closes the flaps all the way as well as a landing mode that runs the flaps all the way out with the single press of a button.   If anyone is interested let me know and I can help you configure your thrusthmaster product (this should work on any thrustmaster product)  
  13. Now I've been banned from TS

    yea I found out a wile back that they are starting some of the same crap that went on and drove me away from  WWIIOL. It will be interesting to see if the rest of us get the same treatment
  14. Star Citizen 3.0

    so what ship are you guys going with, I also saw that the recommended rig is 16GB of r\am. Im running 8 right now. is this a VR game?
  15. Star Citizen 3.0

    I could be convinced to join in.   is it on steam?